Serenity mode dials back the challenges inherent in the game’s regular campaign, providing increased resources and pre-researching vital technologies to give players a leg up, allowing them to focus on building the perfect city to survive the turbo-Arctic. Things are going so well that I can even splurge on a few gardens: steam-fed public spaces that serve little purpose other than prettying up the place. Discontent flares up, as it’s likely to do in a post-apocalyptic icebox, but it’s smooshed back down again by easy access to fresh food and warmth. Storms still roll in, but my insulated houses and network of well-stocked steam heaters make them little more than extra-snow snow days for my workers, who can just penguin-waddle their way to their jobs in cosy coal mines and thoroughly heated hospitals. But playing on the game’s new Endless Mode’s “Serenity” variant, I’ve finally got the time, space, and resources I never had before to build a city designed for more than just survival. Typically by this point in 11-Bit Studios’ icebound strategy game, I’ve lost half my populace to sickness and the other half are so ravaged by frostbite that I can split a pack of socks between six families. For the first time in Frostpunk, things aren’t looking so bleak. My people are fed, my homes are warm, my resources are abundant, and my generator is purring like a well-fed cat. Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they've been changed for better or worse.
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