![]() Repeat steps 4 - 7 for any Mega Man Battle Network games that you want to.Press B, then A to dump the e-Reader ROM to the flash card's microSD card.Press R twice to switch to ROM Backup mode.The e-Reader should be detected with the game title CARDE_READER PSAE 00.Insert the e-Reader into SLOT-2, and press the A button.Start up your Nintendo DS and run GBA Backup Tool.Download the GBA Backup Tool v0.21 homebrew and extract it to the microSD.SLOT-1 flash card that is capable of running homebrew. Gather a Nintendo DS or Nintendo DS Lite, a North American e-Reader and a.Instructions on scanning cards and sending them to your game using No$gba. Raw e-Card dump files, and you can scan these in emulators. In this Mod Card Kit, you will find many files ending with in. To do this, hold L+R when you boot up the e-Reader. In order to overwrite a Mod Card with the same name, you need to delete it from If you use the Saveable Mod Cards, note that some of them have the same name. Suited to being printed out on actual cards. The Non-Saveable cards cannot,Īnd act just like the official Kaizou Cards produced by Capcom. The difference between the two is just that: the Saveable ModĬards can be saved to the e-Reader's memory. This Mod Card Kit contains two types of Mod Cards: Saveable and And of course, the cards are open source, so you can tinker with all the.Cards can be saved to the e-Reader's memory so you can scan them in anĮmulator, transfer your save back to your e-Reader and use the cards on your. ![]() Multi-region support: each card works on both the English and Japanese.All card interface text has been fully translated into English.The e-Cards in this kit have some features and differences that set them apart Of course, just implementing the transmission protocol wouldn't be any fun, so The cards in this Mod Card Kit support the following versions: Game The GitHub repository of this project can be found at: However, they CAN transferĭata to the Japanese versions of Rockman EXE 4 through 6.ĭiscuss this project at The Rockman EXE Zone: Work on the Japanese Card e-Reader or Card e-Reader+. To reiterate: the cards in this kit work on the English e-Reader. Mod Cards to the English versions of Mega Man Battle Network 4 and Mega Man In addition, for the first time ever, you can also send Over recreations of the original Kaizou Card data to Rockman EXE 4, Rockman EXEĥ and Rockman EXE 6. Implement the Rockman EXE e-Card transmission protocol. This Mod Card Kit features custom cards that have been written from scratch and And some cards were never ripped, leaving their contents Most of the cards have been ripped, but naturally, they are illegal toĭistribute. InĪddition, over time, some of the cards have become quite rare and hard to find. Outside of Japan and did not work on the English versions of the games. Like most other bonus features of the series, these cards were never distributed Them to the game via Link Cable in order to receive rare items or boost You could scan these cards with the e-Reader and then transmit Most of them were sold in booster packs or givenĪway at events. The Japanese versions of Rockman EXE 4 through 6 supported the Nintendo e-Reader IMPORTANT: If you use VBA-M to load saveable cards to then transfer the save to a real e-Reader, make a back-up of your e-Reader save file first! Saves created in VBA-M do not initialize the e-Reader calibration data, which when transferred to a real e-Reader WILL cause the card scanner to STOP WORKING! If this happens, you can repair the card reader by restoring your e-Reader back-up save file. Mega Man Battle Network: Mod Card Kit v1.0
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